﻿Shader "shenlan/defaultpass"
{
    SubShader
    {
        Tags
        { "RenderType" = "Opaque" "IgnoreProjector" = "True"
            "RenderPipeline" = "UniversalPipeline"
        }
        LOD 100

        Pass
        {
            zwrite Off
            cull Off
            COlorMask 0
            Fog{
                Mode Off
            }
        }
    }
}
